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Unfortunately, things have conspired against us being out early on the platform.
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I love my iPhone, and I think the App Store is an extremely important model for the software business.
![wolfenstein 3d source port wolfenstein 3d source port](https://i.imgur.com/xnNQwnhl.png)
I had been frustrated for over a year with the fact that we didn't have any iPhone development projects going internally at Id. In the meantime, he says: "I'm going back to Rage for a while, but I do expect Classic Doom to come fairly soon for the iPhone."Īs for you, read on for a good 20 minutes of classic Carmack, and a bit of insight into the making of Wolfenstein 3D and other id titles as well.īy John Carmack, Technical Director, Id Software With the source code for this project now out there, Carmack hopes that other developers will be able to build on what he and the small team within id that worked on it have done. The result is a game where you can tackle any level whenever you like, with a map function, and all sorts of hidden treasures.
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There's also a lot in there on the process of porting Wolf 3D to iPhone - debating how much of the gameplay to update, for instance - and some interesting observations on how to handle controls.
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In typical fashion, he managed to get this up and running by himself in four days. Apparently the Texan developer should be announcing a proper iPhone project soon "and it is cool" (thanks John), while an early Wolfenstein RPG port didn't come off because of Carmack's desire to use the iPhone's hardware renderer and not just run it in software, which was what an early EA prototype did. In it, Carmack tells the story of id's grand plans for the iPhone and why it's taken so long for them to come off. However, it does come with a fascinating, 5000-word diary of Carmack's experience working on it, which we've copied and pasted below to save you downloading the 10MB file. Id Software has released an open source version of Wolfenstein 3D for the iPhone, which technical director John Carmack expects to follow up with Doom "fairly soon".īecause of its open-source ties, the Wolf 3D port available in a zipfile on id's site (thanks VE3D) is mainly intended for developers.